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Bones of Kagutsuchi, Reforged

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Kagutsuchi - zBrush, Maya, Substance Painter, UE5

Kagutsuchi (カグツチ) is the kami of fire and lord of blacksmiths in the Shinto mythology. His mother Izanami burned to death whilst birthing him, thus his father Izanagi beheaded him with the sword Ame no Ohabari (天之尾羽張) and diced his corpse into eight pieces, each of which molded into a volcano. 

In this concept, the blacksmiths of the Sagami Province have unearthed the flame god's bones and reforged them into a form of great destructive capacity. Those who witnessed its radiance for themselves have written that a hint of Kagutsuchi's power is restored within the axe. Should he who wields it call forth the will of fire, his shall be the title of "Ash-Breather" until his passing... or so the annals tell us.

Where the divine weapon is now, however, the blacksmiths cannot say, but fickle oni who stalk the shadows are wont to whisper of a bright blade which has been tempering for centuries in the dark waters of Yomi, the underworld, where Izanami roams among the dead. 

Kagutsuchi - UE5 Cinematic Render

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Axe Components (From Left) - Full, Handle, Head, Butt

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ZBrush Renders - High Res Sculpt

Main Menu - UE5 & Others

Silhouette of the Sun is a Shinto-themed PC game that is set in both the mortal plane of Japan and the Heavenly Realms of Japanese folklore. Here I've constructed Main Menu, wherefrom a player can begin and/or customize their game experience.

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NPCs - Unreal Engine 5

NPCs are standardized across the entire game. The base "Villager NPCs" utilize the Parent Blueprint which my other NPCs inherit for their distinct Child roles, some of such being shopkeepers, quest characters, stablemasters, bards, etc.

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Gameplay Systems - Maya, Photoshop, Unreal Engine 5

This page details the various gameplay systems which are present across the entire game. Presently, this page details the inventory system, which allows the player to collect and utilize items from chests, other NPCs, and the general environment. 

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Level Design - zBrush, Maya, Substance Painter, UE5

My roots in the 3D art world stem from my passion for level design and environment art, and thus "Silhouette of the Sun" is partly an excuse to indulge myself with lots of environmental storytelling. Find such environments here.

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Beast Mounts - Unreal Engine 5

Mounts are not only the swiftest way of getting around, but also make for lively companions as well as staunch allies in combat. Beast mounts are equipped with a basic moveset, physical abilities, and a special attack.

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