top of page

Concept Art

Takamagahara (高天原) is the "High Plane of Heaven" in Japanese mythology, where the kami themselves are oft born. In this concept, we behold the arch between our realm and theirs, Ame-no-ukihashi, the Floating Bridge of Heaven.

takemagaharaEntrance_Concept.png

Above - Gate to the Heavenly Realm   |   Below - Template Image (Devil's Bridge, Germany)

Made in Adobe Photoshop

template.png

Main Menu - UE5 & Others

​

​

​

Silhouette of the Sun is a Shinto-themed PC game that is set in both the mortal plane of Japan and the Heavenly Realms of Japanese folklore. Here I've constructed Main Menu, wherefrom a player can begin and/or customize their game experience.

silhouetteSun_titleLogo.png

NPCs - Unreal Engine 5

​

​

​

NPCs are standardized across the entire game. The base "Villager NPCs" utilize the Parent Blueprint which my other NPCs inherit for their distinct Child roles, some of such being shopkeepers, quest characters, stablemasters, bards, etc.

HighresScreenshot00035.png

Gameplay Systems - Maya, Photoshop, Unreal Engine 5

​

​

​

This page details the various gameplay systems which are present across the entire game. Presently, this page details the inventory system, which allows the player to collect and utilize items from chests, other NPCs, and the general environment. 

gameplay.png

Level Design - zBrush, Maya, Substance Painter, UE5

​

​

​

My roots in the 3D art world stem from my passion for level design and environment art, and thus "Silhouette of the Sun" is partly an excuse to indulge myself with lots of environmental storytelling. Find such environments here.

HighresScreenshot00034.png

Beast Mounts - Unreal Engine 5

​

​

​

Mounts are not only the swiftest way of getting around, but also make for lively companions as well as staunch allies in combat. Beast mounts are equipped with a basic moveset, physical abilities, and a special attack.

foxBackground.png
bottom of page