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Silhouette of the Sun - Main Menu

Main Menu - Central List

Silhouette of the Sun is a Shinto-themed PC game that is set in both the mortal plane of Japan and the Heavenly Realms of Japanese folklore. Here I've constructed the Main Menu, wherefrom the player can begin a new game, load a previously saved one, adjust display settings to their own preference, as well as to get a feel for the whimsical nature of the game. We're here to meet gods and fight demons, after all.

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In designing, setdressing, and lighting this 3D menu, I aimed to recreate a similar ambience to that which envelops us before the sight of old and ancient things. Some daimyo's temple, a nameless samurai's rusted katana, or even relics wielded by the kami themselves. When amidst the fog of  fables and lore, we like to imagine our ancestors standing where we now stand, crafting the histories one sword stroke at a time. For us. That we, centuries and centuries hence, might read of their adventures and celebrate the lives they lived, learn from their struggles and hardships, give thanks to the world they bestowed unto us. 

Main Menu - Start Game

Main Menu - Load Game

Main Menu - Options List

Main Menu - Credits

Main Menu - Exit Game

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Main Menu - Assets Created (Not Including VFX)

Main Menu - UE5 & Others

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Silhouette of the Sun is a Shinto-themed PC game that is set in both the mortal plane of Japan and the Heavenly Realms of Japanese folklore. Here I've constructed Main Menu, wherefrom a player can begin and/or customize their game experience.

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NPCs - Unreal Engine 5

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NPCs are standardized across the entire game. The base "Villager NPCs" utilize the Parent Blueprint which my other NPCs inherit for their distinct Child roles, some of such being shopkeepers, quest characters, stablemasters, bards, etc.

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Gameplay Systems - Maya, Photoshop, Unreal Engine 5

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This page details the various gameplay systems which are present across the entire game. Presently, this page details the inventory system, which allows the player to collect and utilize items from chests, other NPCs, and the general environment. 

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Level Design - zBrush, Maya, Substance Painter, UE5

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My roots in the 3D art world stem from my passion for level design and environment art, and thus "Silhouette of the Sun" is partly an excuse to indulge myself with lots of environmental storytelling. Find such environments here.

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Beast Mounts - Unreal Engine 5

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Mounts are not only the swiftest way of getting around, but also make for lively companions as well as staunch allies in combat. Beast mounts are equipped with a basic moveset, physical abilities, and a special attack.

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